pub struct Actions { /* private fields */ }Expand description
A list of action sequences to be performed via Client::perform_actions()
An ActionSequence is a sequence of actions of a specific type.
Multiple sequences can be represented as a table, where each row contains a sequence and each column is 1 “tick” of time. The duration of any given tick will be equal to the longest duration of any individual action in that column.
See the following example diagram:
Tick -> 1 2 3
|===================================================================
| KeyActions | Down | Up | Pause |
|-------------------------------------------------------------------
| PointerActions | Down | Pause (2 seconds) | Up |
|-------------------------------------------------------------------
| (other sequence) | Pause | Pause | Pause |
|===================================================================At tick 1, both a KeyAction::Down and a PointerAction::Down are triggered
simultaneously.
At tick 2, only a KeyAction::Up is triggered. Meanwhile the pointer sequence
has a PointerAction::Pause for 2 seconds. Note that tick 3 does not start
until all of the actions from tick 2 have completed, including any pauses.
At tick 3, only a PointerAction::Up is triggered.
The bottom sequence is just to show that other sequences can be added. This could
be any of NullActions, KeyActions or PointerActions. There is no theoretical
limit to the number of sequences that can be specified.